ILNumerics - Technical Application Development
SystemObject
ILNumerics.DrawingRenderParameter
Assembly: ILNumerics.Drawing (in ILNumerics.Drawing.dll) Version: ILNumerics Ultimate VS 4
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Render parameter class, collects all info required to render a single frame.
[ILNumerics Visualization Engine]
Inheritance Hierarchy
ILNumerics.DrawingRenderParameter
Namespace: ILNumerics.Drawing
Assembly: ILNumerics.Drawing (in ILNumerics.Drawing.dll) Version: ILNumerics Ultimate VS 4
Syntax
The RenderParameter type exposes the following members.
Constructors
| Name | Description | |
|---|---|---|
| RenderParameter | Initializes a new instance of the RenderParameter class |
Properties
| Name | Description | |
|---|---|---|
| Alpha | ||
| BlendingEnabled | ||
| CameraPositionTransforms |
The stack of camera position transforms the renderer accumulated while walking this scene up to the current node.
[ILNumerics Visualization Engine] | |
| Clock | ||
| ColorOverride | ||
| CurrentModel2CameraTransform | ||
| CurrentPassCount |
The current renderer pass. This counts up to the maximum number of passes the rendere walks through the scene.
[ILNumerics Visualization Engine] | |
| DepthTestEnabled | ||
| Driver | ||
| FrustumPlanes |
Frustum planes for the current projection matrix, camera coords
[ILNumerics Visualization Engine] | |
| LogState | ||
| m_matrixStack | ||
| NextRenderPass | ||
| ProjectionTransform | ||
| RenderTargets |
The stack of render targets collected while walking this scene up to the current node.
[ILNumerics Visualization Engine] | |
| Time_ms | ||
| Timeout | ||
| TimeoutHere | ||
| ViewportScaleFactor | ||
| ViewTransform | ||
| ViewTransforms |
The stack of view transforms the renderer collected while walking this scene up to the current node.
[ILNumerics Visualization Engine] | |
| WorldToCameraTransform |
Methods
| Name | Description | |
|---|---|---|
| PeekClipping | ||
| PopClipping | ||
| PushClipping |
takes model coord clipping planes, stores them in camera coords
[ILNumerics Visualization Engine] | |
| ToClip(InArraySingle) | ||
| ToClip(Vector4) | ||
| ToClipWithDivide | ||
| ToModel | ||
| ToScreen(InArraySingle) | ||
| ToScreen(Vector3) | ||
| ToScreen(Vector4) | ||
| ToScreen(Vector3, Vector3) |
Fields
Remarks
[ILNumerics Visualization Engine]
See Also