[ILNumerics Visualization Engine]
Namespace: ILNumerics.Drawing
Assembly: ILNumerics.Drawing (in ILNumerics.Drawing.dll) Version: ILNumerics Ultimate VS 4
The Quaternion type exposes the following members.
| Name | Description | |
|---|---|---|
| Quaternion(Vector3, Double) |
Construct a new Quaternion from vector and w components
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| Quaternion(Single, Single, Single, Single) |
Construct a new Quaternion
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| Name | Description | |
|---|---|---|
| Length |
Gets the length (magnitude) of the quaternion.
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| LengthSquared |
Gets the square of the quaternion length (magnitude).
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| W |
Gets or sets the W component of this instance.
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| X |
Gets or sets the X component of this instance.
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| Xyz |
Gets or sets a Vector3 with the X, Y and Z components of this instance.
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| Y |
Gets or sets the Y component of this instance.
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| Z |
Gets or sets the Z component of this instance.
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| Name | Description | |
|---|---|---|
| Add(Quaternion, Quaternion) |
Add two quaternions
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| Add(Quaternion, Quaternion, Quaternion) |
Add two quaternions
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| Conjugate |
Convert this quaternion to its conjugate
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| Conjugate(Quaternion) |
Get the conjugate of the given quaternion
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| Conjugate(Quaternion, Quaternion) |
Get the conjugate of the given quaternion
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| CreateFromMatrix(Matrix4) |
Build a quaternion from the specified rotation matrix.
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| CreateFromMatrix(Matrix4, Quaternion) |
Build a quaternion from the specified rotation matrix.
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| Equals(Object) |
Compares this object instance to another object for equality.
(Overrides ValueTypeEquals(Object).)[ILNumerics Visualization Engine] | |
| Equals(Quaternion) |
Compares this Quaternion instance to another Quaternion for equality.
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| FromAxisAngle(Vector3, Double) |
Build a quaternion from the given axis and angle
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| FromAxisAngle(Double, Double, Double, Double) | ||
| GetHashCode |
Provides the hash code for this object.
(Overrides ValueTypeGetHashCode.)[ILNumerics Visualization Engine] | |
| Invert(Quaternion) |
Get the inverse of the given quaternion
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| Invert(Quaternion, Quaternion) |
Get the inverse of the given quaternion
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| MoveSphere | ||
| Mult(Quaternion, Quaternion) | Obsolete.
Multiplies two instances.
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| Mult(Quaternion, Quaternion, Quaternion) | Obsolete.
Multiplies two instances.
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| Multiply(Quaternion, Quaternion) |
Multiplies two instances.
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| Multiply(Quaternion, Single) |
Multiplies an instance by a scalar.
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| Multiply(Quaternion, Quaternion, Quaternion) |
Multiplies two instances.
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| Multiply(Quaternion, Single, Quaternion) |
Multiplies an instance by a scalar.
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| Normalize |
Scales the Quaternion to unit length.
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| Normalize(Quaternion) |
Scale the given quaternion to unit length
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| Normalize(Quaternion, Quaternion) |
Scale the given quaternion to unit length
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| Slerp |
Do Spherical linear interpolation between two quaternions
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| Sub(Quaternion, Quaternion) |
Subtracts two instances.
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| Sub(Quaternion, Quaternion, Quaternion) |
Subtracts two instances.
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| ToAxisAngle |
Convert this instance to an axis-angle representation.
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| ToAxisAngle(Vector3, Single) |
Convert the current quaternion to axis angle representation
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| ToString |
Returns a System.String that represents the current Quaternion.
(Overrides ValueTypeToString.)[ILNumerics Visualization Engine] |
| Name | Description | |
|---|---|---|
| Addition |
Adds two instances.
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| Equality |
Compares two instances for equality.
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| Inequality |
Compares two instances for inequality.
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| Multiply(Single, Quaternion) |
Multiplies an instance by a scalar.
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| Multiply(Quaternion, Quaternion) |
Multiplies two instances.
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| Multiply(Quaternion, Single) |
Multiplies an instance by a scalar.
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| Subtraction |
Subtracts two instances.
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| Name | Description | |
|---|---|---|
| Identity |
Defines the identity quaternion.
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[ILNumerics Visualization Engine]